Production Project Session 1

DEC GT40 terminal with FOCAL program By Morn, licensed under CC 1.0 Universal Public Domain

SUMMARY

Role:

Character Artist / Things That Move in the World

Intention (SMART Goal)

By October 14th, as part of team 6 as Character Artist I will have evidence of adding to the GDD art sections in Dundoc by following Le Duc’s Tutorial for session1.

PRE-PRODUCTION – INQUIRY

Leader in the Field / Exemplary Work

Kazuko Shibuya

Primary Source

Shibuya did all of the pixel art for the first final fantasy games. She managed to have expressive character animation without having much data to work with.

Training Source

Creating Templates

What to Do

Game Introduction

Game Art Location and Requirements

Publishing GDD

Project Timeline

The project starts on September 26th and ends on October 14th.

Project Budget

N/A

PRODUCTION – ACTION

Shroombies

The Game that was made

Skills Commentary

Slideshow

In this session I added sections to the game design document.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

In this session I had to take the code from a tutorial and rework it so that it will run in the game that was made by the team. when I followed the tutorial for making a first person gun, it was not transferring the damage onto the enemy asset, so I had to learn how to make the system work without the help of a tutorial.

Ways of Working (Communication & Collaboration)

In this session I had to be able to help my teammates, and ask for help from my teammates. I had an issue where I couldn’t get the AI to work in the game so I asked for help from the producer. The UI developer Jason needed help with having his code communicate with his game object.

Tools for Working (Info & Media Literacy)

In this session I used Stack Overflow for help with programming, Unity forums for help with the game engine, YouTube for help with implementing complex programs, and the official Unity Documentation for help with implementing unity specific code.

Ways of Living in the World (Life & Career)

The skills and tools learned in this session will be useful for a career in the future because problem solving will always be a useful skill, and my new knowledge of programming will help me in my future attempts to get a career in game development.

Reactions to the Final Version

Hunter’s reaction to the final version was that we should fix the compile errors, and create a backup of the game before making changes.

Self-Evaluation of Final Version

We should have used better version control so that we did not get stuck bug fixing issues that would not have come up if we had done proper version control.

Grammar and Spelling

Grammarly was used for as a spell check.

Editor

Spencer