SUMMARY
Role:
Character Artist / Things That Move in the World
Intention (SMART Goal)
By October 14th, as part of team 6 as Character Artist I will have evidence of adding to the GDD art sections in Dundoc by following Le Duc’s Tutorial for session1.
PRE-PRODUCTION – INQUIRY
Leader in the Field / Exemplary Work
Kazuko Shibuya
Shibuya did all of the pixel art for the first final fantasy games. She managed to have expressive character animation without having much data to work with.
Training Source
Game Art Location and Requirements
Project Timeline
The project starts on September 26th and ends on October 14th.
Project Budget
N/A
PRODUCTION – ACTION
Shroombies
Skills Commentary
In this session I added sections to the game design document.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
In this session I had to take the code from a tutorial and rework it so that it will run in the game that was made by the team. when I followed the tutorial for making a first person gun, it was not transferring the damage onto the enemy asset, so I had to learn how to make the system work without the help of a tutorial.
Ways of Working (Communication & Collaboration)
In this session I had to be able to help my teammates, and ask for help from my teammates. I had an issue where I couldn’t get the AI to work in the game so I asked for help from the producer. The UI developer Jason needed help with having his code communicate with his game object.
Tools for Working (Info & Media Literacy)
In this session I used Stack Overflow for help with programming, Unity forums for help with the game engine, YouTube for help with implementing complex programs, and the official Unity Documentation for help with implementing unity specific code.
Ways of Living in the World (Life & Career)
The skills and tools learned in this session will be useful for a career in the future because problem solving will always be a useful skill, and my new knowledge of programming will help me in my future attempts to get a career in game development.
Reactions to the Final Version
Hunter’s reaction to the final version was that we should fix the compile errors, and create a backup of the game before making changes.
Self-Evaluation of Final Version
We should have used better version control so that we did not get stuck bug fixing issues that would not have come up if we had done proper version control.
Grammar and Spelling
Grammarly was used for as a spell check.
Editor
Spencer