March 27th-31th Weekly Work

Session number 5
Week Number 2
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? I plan to make the main character pixel art for this session

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/28Worked on in game character art and bug fixing1 hr 
3/29Bug Fixing & dialogue animation1 hr 
 3/30Reworking the dialogue System 1 hr 
 3/31Punctuation and dialogue animation1 hr  
   1hr 

March 20th-24th Weekly Work

Session number 5
Week Number 1
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? I plan to make the main character pixel art for this session

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Building the character art for the in game sections1 hr 
3/21 Making the character movement1 hr 
 3/23 Making the character interaction system 1 hr 
 3/24Building the dialogue System 1 hr  
    

Sanitatem Production Session 5

SUMMARY

Role

Character Artist (Things That Move)

Intention

By May 10, as Character Artist, I will have evidence of making expressive and efficient animations for the characters by following The Animation of Phoenix Wright by New Frame Plus for Session 5.

PRE-PRODUCTION – INQUIRY

Leaders in the Field

Aryo Jati Darmawan Founder of Voracious Games, (Development studio behind Potionomics) with a predominant focus on the artistic direction and game design.

Game Rant Interview

ShackNews Interview

Nothing should stay the same for long

Focus on appealing character design

Exaggerate the aspects to lighten the mood and tone down the animation for a darker tone.

Include depth along with the expressiveness for good animation

Training Source(s)

New Frame Plus

Bang for your buck

Choose where to use animations

Pose Design

Expressiveness Demonstrations

Limited animation

Visible Shifts

Animation set demonstration

Strong and Big moments

Transposing to 3D

Project Timeline

The session starts on march 19th, and ends on may 10th

Proposed Budget

$7700 upfront and $15 dollars per game contributor per month past the first 3 developers.

Evidence of Team Planning and Decisions

Trello Page

PRODUCTION – ACTION

Sanitatem

Itch Link

This is the game that I worked on, and there is credits in the game to say what I did.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was a problem solver by fixing issues that had come up from having multiple people with multiple styles of programming. For example we had an issue where the game couldn’t tell when to remove potions from the players inventory, I learned through troubleshooting that the problem was due to the inconsistent use of namespaces. The solution that I found was to create a separate script that had the ability to transfer functions and variables up the namespace chain so that they were accessible to the all scripts.

Ways of Working (Communication & Collaboration)

I worked with Connor to troubleshoot a script that was intended to play a random walking sound effect.

Tools for Working (Info & Media Literacy)

I used the Unity Documentation to find ways to make my programs work.

Ways of Living in the World (Life & Career)

In this session I learned to be able to work better with others on scripts.

Reactions to the Final Version

The most important reaction was that the game looked unfun because the gameplay loop was simplistic and didn’t give much feedback. other reactions were that the city looked bad, the UI was very bare-bones, and there was little feedback to if an action did anything.

Self-Evaluation of Final Version

In my opinion we did the best we could with a bad idea. The game idea was written down on paper and it seemed fun then but in practice it was far to slow and the decisions were not interesting. Another issue was that we were aiming far out of our weight class in terms of complexity and so while we got the game done it was incredibly difficult to make the systems work.

Grammar and Spelling

Grammarly

Editor

Connor the sound guy