Me Against Bad Performance Optimization

Goal

I am going to create a loading system that does not have loading screens and is easily expandable.

INFLUENCES and EXAMPLES

The primary influence is dark souls area loading system, because it runs pretty well and is easy to work with. A secondary influence is Quake because of how optimized the game’s loading system is. Thanks John Carmack

Leave a Reply

Your email address will not be published. Required fields are marked *