Session 5 2024 Production Project

SUMMARY

Role

Gameplay Programmer

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 6 as a Gameplay Programmer, I will have evidence of a functioning card combat system by using the Unity Documentation for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Mega Crit Games, The developers of Slay the Spire. The game is very similar to our game because it is a card based fighting game, as such it would be a good idea to look to this game to determine what would be a good direction to take the game.

Primary Source: Slay the Spire Gameplay
Secondary Source: Game analysis

Training Source

Unity Documentation

I will be referencing the unity documentation frequently during the production of the game

Project Timeline

March 11th through May 10th

Pre Production Milestones

  • Trello Board Filled
  • Game Flow Chart Made
  • Game Design Document Put Together

Production Milestones

  • Functioning Combat
  • Cards and shuffling
  • Game Ending

Post Production Milestones

  • Bug free
  • Follows game prompt
  • Reviews well

Proposed Budget

$6,230.00 for full game.

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor