Game Design Document Template v.1

Overview

Genre/ Setting/ Theme(s)

Genre(s)

how does this game feel to play

Setting

where does this game take place

Theme(s)

what is the game about in abstract terms

Story (Brief)

What is the goal of the player, how does the player win?

Target Audience

who is this game for

Core Gameplay (Brief)

  • Gameplay Mechanic #1
  • Gameplay Mechanic #2
  • Etc…

Technical

Target Platform(s)

which platforms is this game made for

System Requirements

what systems are going to be able to run this game

User Interface

What UI pieces are in this game, eg: inventory menu, Health bar, ammo counter, etc…

Game Flow Chart

Include an image of the game flow chart

Artwork (Design)

Heads Up Display (HUD)

HUD DISPLAY 1

location: where on the hud is this display

information displayed: what does this display tell the player

Characters

CHARACTER 1

who: who is the character, and what is their history.

why: why is the character a player in the story.

images: include some concept art of the character.

Levels

LEVEL 1

what: what is the level’s purpose in the game.

where: At what point in the game does the player find this level?

images: include some concept art for what the level should look like.

Audio

Sound FX

MENU FX

audio clip

uses (when will this sound play?)d

SOUND 1

audio clip

uses (when will this sound play?)

CHARACTER FX
SOUND 1

audio clip

uses (when will this sound play?)

WORLD FX
SOUND 1

audio clip

uses (when will this sound play?)

Music

MUSIC PIECE 1

Music clip

uses (where will this music go?)

Story

how does the player progress through the game. Are there important character moments? how does the world change?

Proposed Budget

how much would the game cost to make?

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