Overview
Genre/ Setting/ Theme(s)
Genre(s)
how does this game feel to play
Setting
where does this game take place
Theme(s)
what is the game about in abstract terms
Story (Brief)
What is the goal of the player, how does the player win?
Target Audience
who is this game for
Core Gameplay (Brief)
- Gameplay Mechanic #1
- Gameplay Mechanic #2
- Etc…
Technical
Target Platform(s)
which platforms is this game made for
System Requirements
what systems are going to be able to run this game
User Interface
What UI pieces are in this game, eg: inventory menu, Health bar, ammo counter, etc…
Game Flow Chart
Include an image of the game flow chart
Artwork (Design)
Heads Up Display (HUD)
HUD DISPLAY 1
location: where on the hud is this display
information displayed: what does this display tell the player
Characters
CHARACTER 1
who: who is the character, and what is their history.
why: why is the character a player in the story.
images: include some concept art of the character.
Levels
LEVEL 1
what: what is the level’s purpose in the game.
where: At what point in the game does the player find this level?
images: include some concept art for what the level should look like.
Audio
Sound FX
MENU FX
audio clip
uses (when will this sound play?)d
SOUND 1
audio clip
uses (when will this sound play?)
CHARACTER FX
SOUND 1
audio clip
uses (when will this sound play?)
WORLD FX
SOUND 1
audio clip
uses (when will this sound play?)
Music
MUSIC PIECE 1
Music clip
uses (where will this music go?)
Story
how does the player progress through the game. Are there important character moments? how does the world change?
Proposed Budget
how much would the game cost to make?