6_5_23 – 9_5_23 Weekly Work

Session Number: 6
Week Number:2
Total Estimated Hours Contributed this Week: 4.5 hours
What is/was your overall goal for this week? My goal is to ensure that the other parts of the game work smoothly so that development can continue at a solid pace

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
6/5/23I will help Connor reprogram the spinning thing script so that it is more dynamic55 min Yes this is best practice because it makes future development easier.
6/6/23I will create the death counter and make sure that the implementation works 55 minYes because it makes the game seem more professional 
 6/7/23 I will help Connor with making more types of traps for the player30 min Yes, because it adds variety in the game that can be used to make more puzzles 
 6/8/23 I will make the pause menu 55 min This is best practice because it will allow the game to better fit with the expectations of the review committee
 6/9/23 I will Help the team with whatever they need 55 min This is best practice because it supports the team

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

May 30 – June 2 Weekly Work Log

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 3.5
What is/was your overall goal for this week? I want to make a useful UI and development tools that make the game simpler to develop for everyone in the team.

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
5/30Make the start and end menu for game55 min This was best practice as they are necessary for a complete game
5/31 This session I helped the level designer make a trap for the first level.30 minThis was best practice because it helped to expand the knowledge of the level designer, and help the game be made faster.
 6/1I helped Connor have the enemy box kill the player 55 minThis is important as it is necessary for the functioning of the game
 6/2makes the box able to spin 55 minThis is important as it adds variety to the game’s traps
    

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/8/23 Weekly Work

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 3 hr
What is/was your overall goal for this week? My goal was to ensure that the game was ready to ship

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
5/8Fixing some issues with how the potions are used.1hr My choices were best practice as a broken game should not be shipped.
5/9Finishing touches for the game so that it is presentable 1hrMy choices were best practice to maximize the team’s likelihood of winning 
 5/10Recording the game presentation. 30 min This choice was best practice because it was required for the class 
 5/11Reviewing the games 40 min  This is required for the class
 5/12Updating Blogposts and filling out the credits  1 hrThis is required for the class 

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/2 Weekly Work Log

Session Number: 5
Week Number: 6
Total Estimated Hours Contributed this Week: 9 hrs
What is/was your overall goal for this week? Support my team to ensure that all of us can have a project that we can be proud of

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
5/1My goal was to remake the player’s sprite so that it fits better with the mood of the game. I used aseprite to make the character visually closer to other rpgs such as early final fantasy games.3 hrs Yes, I identified an issue with my work and checked if it was okay to rework the art with my team
5/2My goal is to help myu team make code for running the audio system 1 hr Yes because it supported the team
 5/3My goal was to help Connor With his audio issues 20 min  Yes because it finished an issue that we were having for a while
 5/4 I am going to update more Character assets using Aseprite. 1 hr  Yes Because it contributed to aesthetic cohesiveness
 5/5Game testing and feedback 1 hrYes because testing is important to find what is wrong with the game so that future progress is made

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

April 24th-28th Weekly Work

Session number 5
Week Number 5
Total Estimated Hours Contributed this Week: 5hr
What was your overall goal for this week? Finish finish the farmer

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/24UV unwrap the farmer 1hrYes, The uv unwrap is done
4/25Texture the farmer 1hr No, I forgot what the end product would be and put too much effort into the textures
4/26Finish Texturing and rigging 1hr Yes, I finished the work to the level of quality needed for the game
4/27Make main menu art 1hr No, I focused on the wrong aspects
 4/28Finish animating and rendering the farmer and implementing him into the game 1hr Yes I finished the task on time

March 27th-31th Weekly Work

Session number 5
Week Number 2
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? I plan to make the main character pixel art for this session

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/28Worked on in game character art and bug fixing1 hr 
3/29Bug Fixing & dialogue animation1 hr 
 3/30Reworking the dialogue System 1 hr 
 3/31Punctuation and dialogue animation1 hr  
   1hr 

March 20th-24th Weekly Work

Session number 5
Week Number 1
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? I plan to make the main character pixel art for this session

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Building the character art for the in game sections1 hr 
3/21 Making the character movement1 hr 
 3/23 Making the character interaction system 1 hr 
 3/24Building the dialogue System 1 hr  
    

Sanitatem Production Session 5

SUMMARY

Role

Character Artist (Things That Move)

Intention

By May 10, as Character Artist, I will have evidence of making expressive and efficient animations for the characters by following The Animation of Phoenix Wright by New Frame Plus for Session 5.

PRE-PRODUCTION – INQUIRY

Leaders in the Field

Aryo Jati Darmawan Founder of Voracious Games, (Development studio behind Potionomics) with a predominant focus on the artistic direction and game design.

Game Rant Interview

ShackNews Interview

Nothing should stay the same for long

Focus on appealing character design

Exaggerate the aspects to lighten the mood and tone down the animation for a darker tone.

Include depth along with the expressiveness for good animation

Training Source(s)

New Frame Plus

Bang for your buck

Choose where to use animations

Pose Design

Expressiveness Demonstrations

Limited animation

Visible Shifts

Animation set demonstration

Strong and Big moments

Transposing to 3D

Project Timeline

The session starts on march 19th, and ends on may 10th

Proposed Budget

$7700 upfront and $15 dollars per game contributor per month past the first 3 developers.

Evidence of Team Planning and Decisions

Trello Page

PRODUCTION – ACTION

Sanitatem

Itch Link

This is the game that I worked on, and there is credits in the game to say what I did.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I was a problem solver by fixing issues that had come up from having multiple people with multiple styles of programming. For example we had an issue where the game couldn’t tell when to remove potions from the players inventory, I learned through troubleshooting that the problem was due to the inconsistent use of namespaces. The solution that I found was to create a separate script that had the ability to transfer functions and variables up the namespace chain so that they were accessible to the all scripts.

Ways of Working (Communication & Collaboration)

I worked with Connor to troubleshoot a script that was intended to play a random walking sound effect.

Tools for Working (Info & Media Literacy)

I used the Unity Documentation to find ways to make my programs work.

Ways of Living in the World (Life & Career)

In this session I learned to be able to work better with others on scripts.

Reactions to the Final Version

The most important reaction was that the game looked unfun because the gameplay loop was simplistic and didn’t give much feedback. other reactions were that the city looked bad, the UI was very bare-bones, and there was little feedback to if an action did anything.

Self-Evaluation of Final Version

In my opinion we did the best we could with a bad idea. The game idea was written down on paper and it seemed fun then but in practice it was far to slow and the decisions were not interesting. Another issue was that we were aiming far out of our weight class in terms of complexity and so while we got the game done it was incredibly difficult to make the systems work.

Grammar and Spelling

Grammarly

Editor

Connor the sound guy