I will help Connor reprogram the spinning thing script so that it is more dynamic
55 min
Yes this is best practice because it makes future development easier.
6/6/23
I will create the death counter and make sure that the implementation works
55 min
Yes because it makes the game seem more professional
6/7/23
I will help Connor with making more types of traps for the player
30 min
Yes, because it adds variety in the game that can be used to make more puzzles
6/8/23
I will make the pause menu
55 min
This is best practice because it will allow the game to better fit with the expectations of the review committee
6/9/23
I will Help the team with whatever they need
55 min
This is best practice because it supports the team
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
This was best practice as they are necessary for a complete game
5/31
This session I helped the level designer make a trap for the first level.
30 min
This was best practice because it helped to expand the knowledge of the level designer, and help the game be made faster.
6/1
I helped Connor have the enemy box kill the player
55 min
This is important as it is necessary for the functioning of the game
6/2
makes the box able to spin
55 min
This is important as it adds variety to the game’s traps
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
My choices were best practice as a broken game should not be shipped.
5/9
Finishing touches for the game so that it is presentable
1hr
My choices were best practice to maximize the team’s likelihood of winning
5/10
Recording the game presentation.
30 min
This choice was best practice because it was required for the class
5/11
Reviewing the games
40 min
This is required for the class
5/12
Updating Blogposts and filling out the credits
1 hr
This is required for the class
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
My goal was to remake the player’s sprite so that it fits better with the mood of the game. I used aseprite to make the character visually closer to other rpgs such as early final fantasy games.
3 hrs
Yes, I identified an issue with my work and checked if it was okay to rework the art with my team
5/2
My goal is to help myu team make code for running the audio system
1 hr
Yes because it supported the team
5/3
My goal was to help Connor With his audio issues
20 min
Yes because it finished an issue that we were having for a while
5/4
I am going to update more Character assets using Aseprite.
1 hr
Yes Because it contributed to aesthetic cohesiveness
5/5
Game testing and feedback
1 hr
Yes because testing is important to find what is wrong with the game so that future progress is made
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
By May 10, as Character Artist, I will have evidence of making expressive and efficient animations for the characters by following The Animation of Phoenix Wright by New Frame Plus for Session 5.
PRE-PRODUCTION – INQUIRY
Leaders in the Field
Aryo Jati Darmawan Founder of Voracious Games, (Development studio behind Potionomics) with a predominant focus on the artistic direction and game design.
This is the game that I worked on, and there is credits in the game to say what I did.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I was a problem solver by fixing issues that had come up from having multiple people with multiple styles of programming. For example we had an issue where the game couldn’t tell when to remove potions from the players inventory, I learned through troubleshooting that the problem was due to the inconsistent use of namespaces. The solution that I found was to create a separate script that had the ability to transfer functions and variables up the namespace chain so that they were accessible to the all scripts.
Ways of Working (Communication & Collaboration)
I worked with Connor to troubleshoot a script that was intended to play a random walking sound effect.
Tools for Working (Info & Media Literacy)
I used the Unity Documentation to find ways to make my programs work.
Ways of Living in the World (Life & Career)
In this session I learned to be able to work better with others on scripts.
Reactions to the Final Version
The most important reaction was that the game looked unfun because the gameplay loop was simplistic and didn’t give much feedback. other reactions were that the city looked bad, the UI was very bare-bones, and there was little feedback to if an action did anything.
Self-Evaluation of Final Version
In my opinion we did the best we could with a bad idea. The game idea was written down on paper and it seemed fun then but in practice it was far to slow and the decisions were not interesting. Another issue was that we were aiming far out of our weight class in terms of complexity and so while we got the game done it was incredibly difficult to make the systems work.