Overview
Genre(s)
4. Precision Platformer
Story
The player is trying to get the gold hoard, but the cave is covered traps, 3. which the player must avoid to survive.
9. The player wins if the touch the gold
10. The player loses if they touch lava, spikes, or other environmental dangers
8. The game ends when the player collects all of the gold.
Target Audience
6. platformer enjoyer
7. the game is pretty much a pure platformer with no extra fluff added onto it.
Core Gameplay
1.
Movement : A and D moves the player left and right.
Jumping : SPACE launches the player up.
5. The controls should be incredibly responsive (The frame that the player changes their input the in game character should immediately reflect that input)
Technical
Target Platform(s)
PC (WebGL, Windows)
User Interface
Timer
Pause Menu
Artwork (Design)
Characters
Player
The player is an adventurer who is looking for a paycheck
Levels
Tutorial
This area gets the player used to the controls
Level 1
this area is where the bulk of the game takes place, and ends in a timed chase.
Audio
Sound FX
MENU FX
button Click
Whenever the player interacts with a menu
CHARACTER FX
walking
When ever the player presses a movement key
jumping
whenever the player presses space
WORLD FX
general Ambience
Sound to make sure that there is something playing at all times
Touched a deadly thing
sound plays whenever the player dies
Music
Hype music
Played in intense moments of the game