Summary
My Goal for this week was to create a shader that could mix two Textures using the vertex colors to decide where the textures should be, and the texture’s height map to add more detail to the mixing
What I Did This Week
I have made the texture’s mix with the vertex colors and some influence from one of the texture’s height map.
How I Did It
I followed CatLikeCoding’s Tutorial until I thought I understood the concept, then went off on my own to figure the rest out, and only returned if I needed a refresher on the specifics of a function.
What I Learned
I learned how to better structure code for expand-ability.
Problems I Solved
Most of the functions that I tried would create a very blurry result, or would have the mixing effect be placed across the entire texture poorly. I resolved this by using the desmos graphing calculator to visualize how functions would affect the end result so that I could quickly iterate on the concept.
What Was the Result
How on/off Track Was I?
I am on track with what I intended to do this week