PROTAGONIST
The player character is a blank slate and will express only from what the player wants to express.
PROTAGONIST CORE WOUND / MOTIVATION
The primary motivator is getting enough money to keep racing, the secondary motivator is not dying on the rally stage, and the tertiary motivator is getting first place.
GENRE
The genre is Racing in line with Dirt 2.0
Long Term Game Play Loop
At the start of the game the player will have very little money and will struggle to survive. At the end they will have the economic strength to win the Races.
Short Term Game Play Loop
The player creates their car and goes racing, if the car survives they fix and upgrade it, then go racing. If the car is destroyed they restart the loop.
INFLUENCES and EXAMPLES
The primary influence is Dirt Rally 2.0, because of the tuning mechanics and rally.
The secondary influence is FrostPunk because of the difficult economy and the long term negatives from early choices.